Build Calculator that allows to customize any aspect of Grim Dawn character build including equipment, skills, masteries and devotion. Aug 02, 2019 Grim Dawn Item Assistant GD Item Assistant is a tool to help you manage your inventory. It will automatically loot any items you place in Stash 4 (stash 5 for expansion) of your shared bank, and make them available for search inside the tool. (Items will be looted once you leave the stash area) When you need an item retrieved, you simply right-click it and select 'Transfer to stash',.
You sure about that damage buff (yes it's in the tooltip), but is it really there?!
Trying it out with no other skill in the bar and no equipment whatsoever, except a single dagger, this one does only see a buff to the stamina regeneration with the skill active, but no buff to the damage (weapon or spell)
This is also true after 7 light/heavy attacks, that is when the skill icon changes.
Looks like it is broken and even if it were not - as it is a magicka based skill - the damage for a stamina build is underwhelming to say the least.
In it's current state its not only not worth it to be on the bar (any bar); it's not worth putting skill points in it, at all!
To make it worthwhile, it should not have an expiration time (that is mostly acts as a passive, see magelight, dawn breaker etc.). Any time 7 normal (light/heavy) attacks have been made, that is the active part has been 'charged up', you can fire the spectral bow or get a spell/weapon damage buff until you do for the morphs.
In short:
The skill should still give 8% stamina regeneration, but as a passive, i.e. without any need of activation. It just has to be on the currently active bar.
One morph should then provide then 10% weapon damage increase as a passive, but if and only if the skill has been charged up, while the other morph should provide 10% extra spell damage under the same conditions.
Last but not least, if you instead choose to fire the spectral bow, damage should be based on stamina (weapon damage morph) or magicka (spell damage morph) and both (added) for the base skill (but then without either damage buff!), so that there is even some love to the few struggling hybrid builds still out there.
One final note, as even the calculation for the stamina regeneration seems to be slightly off: 8% on 689 is not only just 742, but 745. Even when accounting for rounding errors, i.e. assuming a value of 688, you still would get 743, unless those 8% aren't eight percent, but more closer to 7.5% or something.
Trying it out with no other skill in the bar and no equipment whatsoever, except a single dagger, this one does only see a buff to the stamina regeneration with the skill active, but no buff to the damage (weapon or spell)
This is also true after 7 light/heavy attacks, that is when the skill icon changes.
Looks like it is broken and even if it were not - as it is a magicka based skill - the damage for a stamina build is underwhelming to say the least.
In it's current state its not only not worth it to be on the bar (any bar); it's not worth putting skill points in it, at all!
To make it worthwhile, it should not have an expiration time (that is mostly acts as a passive, see magelight, dawn breaker etc.). Any time 7 normal (light/heavy) attacks have been made, that is the active part has been 'charged up', you can fire the spectral bow or get a spell/weapon damage buff until you do for the morphs.
In short:
The skill should still give 8% stamina regeneration, but as a passive, i.e. without any need of activation. It just has to be on the currently active bar.
One morph should then provide then 10% weapon damage increase as a passive, but if and only if the skill has been charged up, while the other morph should provide 10% extra spell damage under the same conditions.
Last but not least, if you instead choose to fire the spectral bow, damage should be based on stamina (weapon damage morph) or magicka (spell damage morph) and both (added) for the base skill (but then without either damage buff!), so that there is even some love to the few struggling hybrid builds still out there.
One final note, as even the calculation for the stamina regeneration seems to be slightly off: 8% on 689 is not only just 742, but 745. Even when accounting for rounding errors, i.e. assuming a value of 688, you still would get 743, unless those 8% aren't eight percent, but more closer to 7.5% or something.
Does Fire Dmg Increase Elemental Dmg Grim Dawn Version
So what exactly is the difference If using let's say a fire skill and got 1 item of either 10% spell or elemental increase the damage increase would be the same of either of them right?? And playing as a Witch is your normal attack considered to be a 'Spell' attack with a wand or elemental? | Posted by SAKRAY on Apr 5, 2012, 9:24:05 PM |
10% spell damage or elemental damage will do the same on a fire spell. But 10% spell damage will increase chaos damage, unlike elemental damage. Do you mean basic attack with wand? No, it isn't spell damage. But if the wand deals elemental damage, %increased elemental damage will work on it. PoE forums ignore list script: http://userscripts.org/scripts/show/162657 0.4: added 'ignore' button. ignore list is now saved locally. | Posted by on Apr 5, 2012, 9:34:40 PM |
Ah oke thanks for the quick awnser and chaos damage is a special kind of damage or? Also to increase wand damage I have to get STR/Pysical boosts? edit: Also if your weapon has like 6 cold damage does elemental increase only increase the 6 cold damage portial of the basic atk? Last edited by SAKRAY on Apr 5, 2012, 9:58:46 PM | Posted by SAKRAY on Apr 5, 2012, 9:40:36 PM |
Strength does not increase the physical damage of ranged weapons unless you get the keystone passive that allows it to do so, or support your attack skill with it. Increased spell damage will increase the damage of all of your spells, including chaos spells as was stated. If you a weapon with elemental damage attached to it, increased elemental damage will only increase the elemental portion, not the physical portion of your attack. However, you can get decent elemental levels on your attacks by utilizing elemental hit, lightning strike, lightning arrow, fire arrow, molten strike, or glacial hammer. These all add or convert a large amount of elemental damage to your attacks, and increased elemental damage will add to all of them (but spell damage will NOT because they are attacks and not spells). Last edited by Kraide on Apr 5, 2012, 10:10:31 PM | Posted by Kraide on Apr 5, 2012, 10:10:10 PM |
' yes, chaos damage isn't reduced by elemental resist or armor, and it bypass energy shield. Some enemies have chaos resist though, but it just reduces the damage a bit, you can still kill them. ' yes, if you get the %increase ele damage from a passive, it will increase the 6 cold damage on your weapon. PoE forums ignore list script: http://userscripts.org/scripts/show/162657 0.4: added 'ignore' button. ignore list is now saved locally. | Posted by on Apr 5, 2012, 10:42:22 PM |
I know this thread is old but if someone sees it I would be glad to get an answer. so if i understand this correctly. Elemental DMG boost all forms of attacks/spells that have some sort of element in it. And spell DMG only increeses the dmg of actual SPELLS. I have done a Witch where i go heavy into lightning DMG (dont know if it is good late game or not but i wanna try it). So i can both get spell dmg and elemental dmg to boost the damage of my lightning spells such as spark and lightning trap for exampel? | Posted by on Nov 9, 2013, 2:18:35 PM |
Both spell dmg and elemental dmg will boost the damage of your lightning spells. | Posted by sydgame on Nov 10, 2013, 2:10:09 AM |
I have a witch doing cold damage. I was told that x% increased elemental damage passives not only increases the cold damage but also increases chill and freeze damage so is better bang for buck than x% increased spell damage passives. Using Freezing Pulse, Ice Nova and Ice Spear. Is this right? Thanks in advance. ~DemiDemon~ Playing almost every day since Beta version 0.9.1 in 2011. Last edited by DemiDemon on Mar 11, 2014, 12:23:46 AM | Posted by DemiDemon on Mar 11, 2014, 12:19:10 AM |
' In short, no. 'Chill and freeze damage' doesn't exist. Chill and freeze duration is based on the damage dealt by the hit that triggered them. Anything that increases the damage of the original hit increases the duration of chill/freeze. No extra damage is dealt to a monster just because you chilled or froze it. Whoever told you that is getting chill/freeze mechanics mixed up with ignite/burn mechanics. You're welcome to make a new thread for this kind of thing instead of bumping really, really old ones. PoE has changed a lot since Open Beta started, much less 2012. Last edited by KG31459 on Mar 11, 2014, 12:54:00 AM | Posted by KG31459 on Mar 11, 2014, 12:52:09 AM |
'Thanks for the answer. Yeah, he had a fire witch and I assumed that what applied to one element would naturally apply to another - my bad. 'Again, my bad. After looking over the site for 20 mins I resorted to Googling the term 'elemental damage vs spell damage' and this was the only result close to what I wanted to know. When it didn't give me quite the answer I needed I thought it better to post in a similar thread rather than start another and end up with even more thousands of threads that are next-to-impossible to search through. Thanks. ~DemiDemon~ Playing almost every day since Beta version 0.9.1 in 2011. | Posted by DemiDemon on Mar 11, 2014, 1:24:17 AM |